Three auditions
The same preview line, three candidate voices. You pick the one that fits.
prompttovoice.com
A character voice is a decision you should only have to make once. Describe them, pick a candidate, and keep that voice attached to their name.
AI-generated voice. This audio is synthetic speech, not a recording of a real performer.
Age, role, accent, and temperament. Original characters only.
Class / ancestry
Age
Accent
Personality
The same preview line, three candidate voices. You pick the one that fits.
Pack and Studio keep the preset voice and the description. Free voices last for this session, then they are not saved.
MP3 per line. Studio adds WAV and a numbered zip for Unity and Godot.
Warm middle-aged tavern keeper, Irish accent, loud laugh, tired by last call.
Young adult elven ranger, light Nordic accent, quiet, dry humor.
Writers already know the character. The missing piece is usually a voice that stays put when the script grows. A character voice generator that only returns a single anonymous clip forces you to re-roll until you lose the version you liked. prompttovoice splits the job in two. First you design the person and choose among three previews that read the same line, so you are comparing voices rather than comparing sentences. Then you name them, put them in a project, and speak every later line with the saved voice.
The description box takes plain text. Quick tags cover class or ancestry, age, accent, and personality, and one-click templates drop in a full brief you can edit. Use tags as ingredients, not as the whole sentence. “Elderly, regal, French accent” is a start. “Elderly harbor magistrate, French accent, regal, impatient with excuses” is a character. The preview line is fixed on purpose, so a bright voice and a tired voice are judged on the same words.
After you pick a candidate, the character sheet shows the name, the description, and the locked voice. That sheet is what keeps Tuesday’s lines and next month’s lines in the same mouth. Emotion belongs on the row, not in a brand new character. Whisper one threat, speak the next line calmly, and leave the voice id alone. If a direction is wrong, change the description and design again. Do not stack six personalities into one prompt and hope the model averages them.
Download per line when you are checking a single sentence in the engine. Use the zip when a scene is ready. Studio filenames are numbered from the row order, which is the order you will want in a dialogue asset list. Free downloads are MP3 in the same session, and that voice is deleted when you leave or within an hour. WAV and zip export come with the Studio subscription, along with a commercial license, 25 saved characters, and 150,000 characters a month. A credit pack keeps 5 saved voices when a chapter runs long: $5 for 50,000 characters, $19 for 250,000, and they do not expire. The pack does not include WAV, zip, or the commercial license.
Consistency is also a safety rule. The generator will not imitate a named real person, a celebrity, or a copyrighted character, and it will not make a child’s voice. Those refusals are there so a “character voice” stays your character. The audio is synthetic. The studio says so on the page, and the export says so in the folder. If you publish a game that uses it, Steam’s AI-content question is a disclosure, not a surprise you should discover at submission.
Treat the first pass as a table read you can throw away. Generate the scene, play it against the animation or the dialogue UI, and cut any line that only worked on paper. A voice makes padding obvious. That is the point. When the words are right, keep the character and replace the temporary files, instead of redesigning the person every time the script changes by a sentence.
One render hides the alternatives. Three previews of the same line let you choose a voice the way you would choose a take, then save it.
Age, role, accent, and temperament. Leave plot spoilers and camera directions out of the voice description. Put performance changes on the line.
Free for a prototype. Studio when the audio ships.
One-time packs. Spoken characters never expire, and a pack keeps 5 saved voices. WAV, zip, and commercial use need Studio.
$5.00
50,000 characters. Does not expire.
$5. 50,000 characters, never expire. Keeps 5 saved voices. WAV, zip, and commercial use need Studio.
$19.00
250,000 characters. Does not expire.
$19. 250,000 characters, never expire. Keeps 5 saved voices. WAV, zip, and commercial use need Studio.
Questions before you put a voice in the build